Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The role develops and operates games, covering game design, implementation, testing, and ongoing operation. Responsibilities also include building development environments, including server and database setup, mock-up creation, programming, unit testing, and version control.
The developer evaluates the feasibility of proposed features from a systems perspective, estimates development effort, and suggests improvements to plans. The role also improves program performance, including reducing operational load, and supports skill development and knowledge sharing related to native game development.
Applicants must have experience developing content for smartphones or developing consumer games. Experience implementing games with Cocos2d-x and C++, Unity and C#, iOS or Android native games, or Unreal Engine is welcomed. Ideal applicants are people who enjoy entertainment content such as games, value teamwork in collaborative development, and can actively propose and formulate specifications.
The position is a regular employee role contracted directly with Cygames subsidiary BlazeGames; it is not a secondment. The position may also start as a contract employee or be offered under a commissioned work contract.
The workplace is in Shibuya, Tokyo. Conditions for commissioned contracts may differ.
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