Tools Engineer, Consumer Games

Cygames

Game Dev

C#

C++

Python

About this role

This tools engineering position supports the efficient development of in-house consumer game titles. Responsibilities include developing environment tools used by all job functions, such as launchers, and developing and operating data-entry tools for game parameters and text.

The role also involves creating game engine editor extensions to meet the needs of individual titles, developing small tools such as data converters and checkers, and supporting the introduction of middleware and open-source software.

Required qualifications are experience in game development using C++ or C#, experience developing Windows GUI applications, and knowledge of customizing Unreal Engine editors. Knowledge of web application development and experience using Python are welcome qualifications.

The work is conducted in the context of consumer game development. The position is intended for someone who likes games, values teamwork, can develop tools from game developers’ perspective, continually listens to their requests, prioritizes those requests appropriately, understands their workflows, and can propose improvements.

The role is full-time regular employment.

The work locations are offices in Shibuya-ku and Meguro-ku, Tokyo.

Side jobs are prohibited.

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