Physics Simulation Engineer, Game Engine

Cygames

Game Dev

C++

C

Gaming

About this role

This position designs and develops the runtime and development tools for physics simulation in a game engine for game consoles. The work focuses on real-time physics simulation and related tooling, with an emphasis on pursuing low-level optimization and following the latest research.

Required qualifications are knowledge of real-time physics simulation, Newtonian mechanics, real-time collision detection, and linear algebra, along with professional experience using C/C++.

Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Welcomed experience also includes experience using physics-simulation middleware such as Havok, developing tools on Windows, and knowledge of computational geometry. A deep understanding of game-console hardware and advanced knowledge of numerical computation on computers are also preferred qualifications. The position is a full-time regular employee role. Contract-employee or outsourced-contract arrangements may also be used in some cases.

Work is based at either the Shibuya office in Shibuya, Tokyo, or the Meguro office in Meguro, Tokyo. Both locations are generally non-smoking indoors, with dedicated rooms for heated tobacco products.

Side jobs are prohibited. The desired profile includes people who enjoy pursuing low-level optimization and consistently follow the latest research. Related reading covers staff interviews on building games that please users worldwide with an in-house game engine, a development report on the Cyllista Game Engine from its technical director, and engineering blog posts on its open-world procedural background tools and on large-scale game development with Python.

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