Graphics Engineer, Game Engine

Cygames

Game Dev

C++

C

Startup

About this role

This full-time position designs and develops real-time graphics systems for game consoles as part of game-engine development. The work includes building graphics systems with low-level graphics APIs and developing shaders.

Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with technologies such as HLSL, and general knowledge of computer graphics, GPU operation, and linear algebra.

Preferred experience and knowledge include game development for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC; current computer-graphics trends; GPU-level debugging; optics; calculus, differential and integral mathematics, and statistics; a deep understanding of game-console hardware; and physically based rendering.

The role is intended for someone who enjoys pursuing low-level optimization, follows current graphics research trends, and can understand artists’ intentions and realize the expressions they are seeking. The employment type is full-time, although employment as a contract employee or under an outsourcing contract may also be possible.

Both offices are generally non-smoking indoors, with dedicated rooms for heated tobacco products.

Side jobs are prohibited. The desired profile includes people who enjoy pursuing low-level optimization, consistently follow the latest trends in graphics research, and can grasp an artist's intent and realize the expression the artist has in mind. Core tasks are the design and development of real-time graphics systems for game consoles, graphics system development with low-level graphics APIs, and shader development.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.