Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The graphics engineer designs and develops real-time graphics systems for game consoles. Responsibilities include shader development and creating graphics systems with low-level graphics APIs.
Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with technologies such as HLSL, general computer graphics knowledge, knowledge of GPU operation, and knowledge of linear algebra.
Preferred qualifications include game development experience on at least one of PlayStation 3, PlayStation 4, Xbox 360, or Xbox One. Knowledge of current computer graphics trends, GPU-level debugging skills, knowledge of optics, knowledge of differential and integral calculus or statistics, a deep understanding of game console hardware, and knowledge of physically based rendering are also welcomed.
The position is with Cygames subsidiary BlazeGames under a direct contract and is not a secondment. The role values people who pursue low-level optimization, follow current graphics research trends, and can understand artists’ intentions and implement the expressions they envision.
The position is permanent employment. Employment may begin as a contract employee or under a business outsourcing contract. The location is Shibuya, Tokyo. Conditions may differ for business outsourcing contracts.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.