Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The role develops programs and systems that control game-character actions, including systems for character action control and game-character AI. It also involves developing AI-related systems such as navigation meshes within a game-engine development context.
Required qualifications are deep knowledge of game AI and professional experience using C or C++.
Preferred experience includes game development for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC; development of game AI systems; knowledge of pathfinding, navigation meshes, state machines, and behavior trees; and experience developing tools on Windows.
The role supports game development involving the Cygames game engine. The posting also describes collaboration with game designers, including actively hearing their requirements and making proposals. Interest in games and in testing NPC AI behavior by playing games is listed among the desired characteristics.
This is a freelance, outsourced position. The work location may be either the Shibuya or Meguro office in Tokyo. Working arrangements, work volume, and compensation are discussed during interviews. Compensation is listed as 250,000 to 900,000 yen per month, with details subject to consultation. The posting lists communication, training, health-support, and meal-support programs, including official clubs, social-event subsidies, onboarding training, learning sessions, influenza vaccination, in-house massage services, free soft drinks, and lunch assistance.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.