Design and optimize rendering modules for an in-house game engine, build pipelines and shaders, research next-generation graphics, and provide technical support to artists.
About this role
This role develops console game titles using an in-house engine, Unity, or Unreal Engine. The work covers client-side programming for the assigned title, including systems that control game progression, player behavior, enemy behavior, UI systems, and object creation.
The programmer implements game presentation effects that use physical behavior. Responsibilities also include checking whether planned features are technically feasible, proposing improvements to specifications and technical issues, and carrying those improvements through implementation. The role requires communication across job functions to resolve problems and challenges according to project specifications and presentation requirements.
Required qualifications include at least three years of professional experience programming consumer games in C++, as well as foundational knowledge and professional experience in 3D game development. Experience developing high-end titles for PS4 or Xbox One and later platforms, Nintendo Switch, PC, or comparable platforms is required. Candidates should be able to communicate broadly and act proactively toward problem resolution.
Experience with Unreal Engine, action game development, network game production such as peer-to-peer online matches, and foundational 3D mathematics or physics knowledge are welcome. Experience leading programming work in consumer game development is also welcome.
For candidates with leadership experience, the initial assignment begins as an advanced technical contributor. After learning the company’s internal development workflow, the person may take on a leadership position, including scheduling programming members, managing progress, and providing technical and operational guidance.
The listed development platforms include PS4, PS5, Nintendo Switch, Xbox One, Xbox Series, and Windows through Steam. The named development environment includes an in-house engine, Unity, and Unreal Engine, with C++, C#, and Python listed as programming languages. The anticipated title context includes the Sonic series.
The position is listed as full-time, although a contract-employee offer may be made depending on experience and skills. The annual salary range is JPY 4,000,000 to JPY 9,000,000. Overtime is paid in full, salary is revised in April, and a bonus is available. The work location is Shinagawa, Tokyo.
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