Game Engine / Game AI Engineer

Cygames

AI

Game Dev

C++

About this role

This role contributes to game-development projects within the Cygames group. Daily work includes creating programs that control game-character actions, developing systems that support character action control, and building systems for game-character AI. AI-related infrastructure such as navigation meshes is also included. Required qualifications are deep knowledge of game AI and professional experience using C or C++. Experience developing games for at least one of PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Experience developing game AI systems is also preferred, as are knowledge of pathfinding, navigation meshes, state machines, and behavior trees. Windows tool-development experience is an additional preferred qualification. The work focuses on game characters and NPC behavior. The role involves actively hearing requirements from game designers and making proposals to them. Interest in games and enjoyment of testing NPC AI behavior through gameplay are desired characteristics. The position is employed by CySphere and is not a secondment from Cygames. Employment is full-time regular employment, although employment may begin as a contract employee or part-time worker in some cases. The work location is the employee’s home, with remote work serving as the main arrangement and work at the Tokyo headquarters possible by consultation. The Tokyo offices are the Shibuya office and the Meguro office.

The stated work location is the employee’s home, with remote work serving as the main arrangement and work at the Tokyo headquarters possible by consultation.

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