Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This position is with CySphere, a member of the Cygames group, and contributes to game-development projects within the group. Employment is with CySphere and is not a transfer or secondment from Cygames.
The engineer designs and develops runtime components and tools for network communication on game consoles. The role also covers the design and development of server-side systems that provide real-time communication. The role also seeks someone able to consolidate requirements from both server and client sides and turn them into working solutions, while identifying and resolving problems proactively.
Required qualifications are knowledge of TCP/IP network socket programming and professional experience using C or C++. Preferred experience includes game development for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC; development or operation of multiplayer online games using real-time communication; and development or operation of online-game servers using AWS or other cloud services. The position is regular employment.
Depending on the circumstances, the engagement may instead begin as a contract employee or part-time worker.
Work is based at home, with Tokyo-head-office work possible by consultation. The named Tokyo office locations are the Shibuya office and the Meguro office; both are principally non-smoking indoors, with designated heated-tobacco smoking rooms.
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