Open Position (System Software / Embedded)

Sony Interactive Entertainment

C++

Embedded

C

About this role

Sony Interactive Entertainment (PlayStation) has an open position for system-software and embedded engineers; applicants are matched to the most suitable team within the system-software area. PlayStation develops its full platform in-house — hardware, OS, servers, clients and applications — and this posting covers a wide range: applications, SDKs, kernel, device drivers, firmware and processor software, plus cross-platform apps (PS5/PS4/Windows/iOS/Android/Mac), server and network infrastructure, security/encryption (content protection), and low-level hardware control and optimization for components like the GPU and sound processor. Relevant experience in any of these areas qualifies: C/C++ development, shader languages, low-layer programming, kernel/driver/SDK development, GPU parallel programming, audio signal processing, or network-protocol software. Most positions do not require game-industry experience. Sony is a large Japanese company. Business-level Japanese is expected. Full-time, based in Tokyo (Koto-ku).

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