UI Engineer - Console

Cygames

C++

Game Dev

UI/UX

Unity

About this role

This role develops UI-related features for internally developed console game titles. Responsibilities include implementing UI behavior and reactions, developing UI asset workflows for artists and planners, and refining the feel and responsiveness of controls.

Required qualifications are experience developing games with C++, plus experience developing game UI for either gamepad-based controls or keyboard-and-mouse controls.

Experience developing UI systems with commercial engines such as Unity or Unreal Engine is welcomed. Additional welcomed experience includes designing core parts of the UI system for a released title and supporting multiple input devices for multi-platform development.

The role is part of the consumer game engineering work and focuses on creating the interaction feel of games through programming. The posting states that candidates should like games, value teamwork, and continually pursue higher user experience quality in the UI they create.

The position is listed as full-time regular employment. Working hours are 10:00 to 19:00, including eight scheduled working hours and a 60-minute break from 13:00 to 14:00. Average monthly overtime is approximately 18.5 hours based on 2025 results. Work locations are offices in Shibuya and Meguro, Tokyo. The annual salary range is 4.5 million to 12 million JPY, determined according to experience, ability, and company rules. A semiannual performance incentive is also available.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.