Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This role develops UI-related features for internally developed console game titles. Responsibilities include implementing UI behavior and reactions, developing UI asset workflows for artists and planners, and refining the feel and responsiveness of controls.
Required qualifications are experience developing games with C++, plus experience developing game UI for either gamepad-based controls or keyboard-and-mouse controls.
Experience developing UI systems with commercial engines such as Unity or Unreal Engine is welcomed. Additional welcomed experience includes designing core parts of the UI system for a released title and supporting multiple input devices for multi-platform development.
The role is part of the consumer game engineering work and focuses on creating the interaction feel of games through programming. Candidates should like games, value teamwork, and continually pursue higher user experience quality in the UI they create.
The position is full-time regular employment. Work locations are offices in Shibuya and Meguro, Tokyo.
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