Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
The role works with a CG video team, focusing on character rigging and building simulation systems. Responsibilities include creating character rigs and handling simulations such as cloth and hair for CG video production.
Required experience is practical experience in CG video production using Maya, including character rigging and simulations such as cloth and hair. Preferred experience includes character rigging for high-end CG video, CFX development or artist work, facial knowledge such as FACS, and facial setup using Faceware or Dynamixyz.
Additional preferred experience includes transferring motion data between MotionBuilder and Maya, building rigging and simulation workflows, and ordering and managing work with external partner companies. The posting also seeks people who can communicate, pursue production with curiosity, work at speed, collaborate on video creation, and take interest in areas outside their specialty.
The position is listed as full-time employment. Working hours are 10:00 to 19:00, with eight scheduled working hours and a 60-minute break from 13:00 to 14:00. Average monthly overtime is approximately 18.5 hours based on 2025 results. The work locations are offices in Shibuya and Meguro, Tokyo.
Annual compensation is determined according to experience, ability, and company regulations. The listed annual salary range is 4.5 million to 12 million JPY, with examples of 6 million JPY at age 28, 6.5 million JPY at age 31, and 8 million JPY at age 39. A semiannual performance incentive is also available. Health, employment, workers' accident compensation, and employees' pension insurance are listed for regular employees, along with paid leave, holidays, relocation and housing allowances, child allowance, and a corporate defined-contribution pension plan. Side jobs are prohibited.
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