Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create concept art, character and environment designs, and reference drawings used to produce 3D models for game development. Adapt designs to the direction of the project and propose visual ideas that support the intended play experience, responding flexibly as development changes.
Applicants need professional art or design experience in games or visual productions, foundational drawing and composition skills, and the ability to align designs with a project’s direction. Experience producing 2D art in applications such as Photoshop is required. Submit a portfolio without Pokémon-related work; larger files may be shared through an online-storage link.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.