3DCG Environment Artist

Cygames

Gaming

Game Art

3D Modeling

Bonus

About this role

This role creates game backgrounds and environments for mobile and console game development. Responsibilities include producing background assets, verifying background visual expression, supporting tools that improve production efficiency, and managing and reviewing the quality of background work.

Practical experience creating backgrounds with Maya, 3ds Max, or Blender is required. Preferred experience includes completing at least one game title, implementing backgrounds with a game engine, or having knowledge of game-engine background implementation. Experience creating backgrounds for 3DCG video, including film and in-game pre-rendered CG, is also welcomed. Other preferred skills are practical experience setting materials with PBR, sculpting with tools such as ZBrush, procedural modeling with Houdini, and creating textures or materials with Substance Painter.

The work is part of a team developing mobile and console games. Ideal candidates are people who enjoy games, have interests or hobbies beyond games, want to create games as part of a team, can work with a sense of speed, communicate effectively, and pursue production with their own curiosity and willingness to investigate. The employment type is full-time permanent employment. Contract-employee or outsourced-contract arrangements may also be used. The work locations are offices in Shibuya-ku and Meguro-ku, Tokyo.

The offices are in principle smoke-free indoors, with dedicated smoking rooms for heated tobacco products. Side jobs are prohibited. The desired profile includes people who enjoy games, have interests beyond games, want to build games as a team, can work with a sense of speed, communicate well, and pursue production with their own curiosity.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.