3D CG Facial Animator

Cygames

Animation

Gaming

Game Art

Python

About this role

This role creates facial animation for mobile and console game development. Responsibilities include producing facial animation for in-game sequences and cutscenes, verifying facial-expression techniques, supporting tools that improve production efficiency, and managing or supervising the quality of facial animation work.

Required qualifications include professional experience creating facial animation with Maya, 3ds Max, or MotionBuilder. Preferred experience includes completing at least one game title, correcting or editing facial-capture data, and creating or understanding animation for non-human characters such as monsters. Experience implementing animation in a game engine, facial setup or rigging, and working professionally as a main animator is also welcomed. Experience with Faceware or Dynamixyz for retargeting, and professional use of Python or C++ for CG tools, are additional preferred qualifications.

The work is performed in the context of game development for both mobile and consumer games, with facial performance used in gameplay and cutscenes. Candidates are expected to be interested in games, have interests outside games, work collaboratively on game production, maintain a strong pace, communicate effectively, and pursue production work with curiosity and initiative. The employment type is full-time regular employment. Contract-employee or outsourced arrangements may also apply.

The offices are in Shibuya and Meguro, Tokyo. Both buildings are generally smoke-free indoors, with designated smoking rooms for heated tobacco products.

Side jobs are prohibited. The desired profile includes people who enjoy games, have interests beyond games, want to build games as a team, can work with a sense of speed, communicate well, and pursue production with their own curiosity.

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