3DCG Game Animator

Cygames

Gaming

Game Art

Startup

JP company

About this role

The role creates animation for mobile and console game development, including in-game animation and cutscenes. Responsibilities also include evaluating animation expression, supporting tools that improve production efficiency, and managing and reviewing animation quality.

Required experience includes professional animation production using Maya, 3ds Max, MotionBuilder, or similar tools, as well as professional experience creating hand-keyed animation.

Preferred qualifications include completing at least one game title; professional experience editing or correcting capture data; animation experience or knowledge involving non-human subjects such as monsters; experience implementing animation with a game engine; rigging experience; development experience in a small team; and professional experience as a lead or main animator.

The position supports development of mobile and consumer games. Teamwork, interest in games, independent inquiry, speed of execution, and communication ability are the desired qualities. Employment is full-time.

The work locations are in Shibuya and Meguro, Tokyo. The offices are generally non-smoking indoors, with designated heated-tobacco smoking rooms.

Side jobs are prohibited. Contract or freelance arrangements may also be available, with different conditions.

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