Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
The role focuses on character creation within a CG video team producing high-end visual content. Day-to-day work includes designing and creating characters for CG video productions and collaborating with a team to produce video content.
Applicants must have professional experience as a character designer in CG video production using tools such as Maya, V-Ray or Arnold. Experience creating characters for high-end CG video is welcomed, as is practical experience producing and sculpting creatures or mechanical designs.
Experience or knowledge in creating character shaders such as physically based rendering (PBR) and toon shaders, and experience using 3D painting tools such as Mari or Substance Painter, is also welcomed. Experience commissioning and managing external partner companies is also welcomed. Interest in building character workflows and confidence in analogue skills such as modelling or painting are additional preferred qualifications.
The role is intended for someone who can advance production with curiosity, work as part of a video-making team, communicate effectively, work at a good pace and take an interest in areas outside their specialization.
The position is based at offices in Shibuya or Meguro, Tokyo. The employment type is full-time permanent employment, although contract or outsourcing arrangements may also be used in some cases.
Permanent employees are prohibited from engaging in side jobs.
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