Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create character animation for console games and maintain the production environment. Define the style and specifications of human-character movement, manage quality, and organize animation pipelines and workflows. The assigned area may cover human characters, Pokémon, or both, depending on project needs and individual strengths. Use Maya and MotionBuilder, and collaborate with other disciplines on implementation and production problems.
Applicants need at least three years of animation-production experience in games for home consoles or smart devices. Submit at least two or three animation samples showing basic human or creature movement. Pokémon-related characters, concepts and games are excluded from the application portfolio.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.