Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create character models for console games, primarily human figures, and maintain the production environment. Define the visual style and model specifications, manage quality, and improve the asset-production pipeline and workflow. Work with other disciplines to choose implementation methods and resolve production problems. Listed tools include Maya, Substance Painter, ZBrush, Photoshop, Marvelous Designer and Substance Designer.
Applicants need at least two years of professional human-character modeling in game production, on any platform, and experience modeling people in software such as Maya or 3ds Max. They must also have either team quality-management experience or professional experience designing human-model specifications with other disciplines. Submit work containing at least one human character model.
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