3D CG Generalist

Cygames

3D Modeling

Gaming

Game Art

About this role

This role covers a broad range of 3D CG work in game production. The generalist contributes across CG-related activities and is expected to adjust and control all CG used in a game.

At least two years of practical experience using 3D CG tools such as Maya, 3ds Max, Softimage, or Blender is required. Experience with consumer or smartphone games, completion of at least one game title, and production experience using a game engine are favored.

Additional welcomed tools include ZBrush, Substance, Houdini, and MB. Knowledge and experience related to processing load, shaders, and workflow construction are also welcomed. The preferred profile includes broad experience across many areas of 3D CG and director experience on a title involving more than 100 people.

The position is classified as full-time, and the body describes regular employment with CySphere rather than a transfer from Cygames. It also notes that employment may begin as a contract employee or part-time employee in some cases.

The body states that the amount is determined according to experience, ability, and company regulations.

The work location is the employee’s home, with work at the Tokyo headquarters possible by consultation.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.