Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
This freelance role creates cutscenes for mobile and console game development. Responsibilities include producing game cutscenes, validating cutscene expression, supporting tools that improve production efficiency, and managing and supervising cutscene quality.
Required experience includes practical cutscene production using Maya, 3ds Max, MotionBuilder, game engines, or comparable tools named in the posting.
Preferred qualifications include completing at least one game title; experience or knowledge implementing cutscenes with a game engine; practical experience creating cutscenes in 3D CG video such as animation, film, or in-game pre-rendered CG; experience producing music videos or stop-motion animation; professional animator experience; and practical experience creating storyboards.
The role supports mobile and consumer game projects. The posting seeks someone who enjoys games, has hobbies outside games, wants to create games as part of a team, works with a sense of speed, communicates effectively, advances production with curiosity, and independently explores solutions.
The engagement is commission-based. The monthly compensation is listed as 250,000 to 900,000 JPY, with the work location, work volume, and compensation discussed during interviews. Work locations are in Shibuya and Meguro, Tokyo. Listed support programs include communication activities, official clubs, social-event cost assistance, a game play room, onboarding training, CyStudy, Skill Thursday, influenza vaccination, an in-house bodywork service, free soft drinks, and lunch assistance.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.