Lead game-client development, design new features, improve live systems and resolve incidents; coordinate planners, review code, manage tasks and mentor engineers.
About this role
This early-career game planner begins in areas matching their strengths and contributes to long-term title operations. Duties include vendor management, development and creative-production direction, KPI analysis, and planning and documenting recurring content, events and gacha. Level-design work covers in-game systems, characters, equipment and battles. The role can develop towards responsibility for larger titles as a leader or director.
Applicants need practical planner experience in game development or operations. They must have used KPI analysis to devise and implement service improvements or new initiatives and have independently resolved an issue by involving others. The early-career recruitment route does not remove these experience requirements; no minimum number of years is specified.
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