Lead game-client development, design new features, improve live systems and resolve incidents; coordinate planners, review code, manage tasks and mentor engineers.
About this role
This designer leads UI/UX work for game titles, covering information architecture, graphics, screen layouts, animation design, design supervision and quality management. Responsibilities include discussions with rights holders and clients, UI-production budgets and schedules, production rules and workflow improvements. The role also coordinates creative members and other disciplines, applying designs to different IPs, genres and development or operation arrangements.
A portfolio is required. Applicants need UI-design experience that includes the initial design of a newly developed title, experience explaining completed UI to a publisher and agreeing quality standards and specifications, and professional Unity experience. They must work across planning and engineering, understand the intended user experience and deliver creative designs within a game’s world and production rules.
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