Lighting Artist

Capcom

Game Art

About this role

The Lighting Artist handles lighting-focused post-production work and participates in general post-production duties.

Applicants must have at least three years of game production experience, or at least one year of video or animation production experience, or equivalent skills. Experience with lighting work in game, video, or animation production is welcomed.

Applicants must submit a résumé, work history, and examples demonstrating their ability. Acceptable examples include still images such as 3DCG, illustrations, drawings, or photographs of three-dimensional objects, as well as videos. There is no specified total number of pieces. For videos produced by multiple people, the applicant should identify the parts they handled. Public URLs may also be provided.

The position is a full-time permanent role. Work locations are in Chuo-ku, Osaka, and Shinjuku-ku, Tokyo. Working hours are 10:00 to 18:30, with standard working hours of 7.5 hours per day. The schedule includes a five-day workweek with Saturdays and Sundays off, public holidays, year-end and New Year holidays, annual paid leave, and refresh leave.

Benefits listed in the posting include an employee cafeteria, massage room, counseling service, reduced working hours for childcare, an on-site nursery, corporate-contract welfare facilities, club activities, patent rewards, long-service awards, stock-based compensation, asset-building savings, an employee stock ownership plan, and various social insurance programs. Salary is determined through consultation.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.