Motion Capture Editor

Cygames

Animation

Game Dev

Python

C++

About this role

This role edits motion-capture data for game projects according to requests from each project team. Main tasks include applying captured motion to characters, retargeting movement, and making minor motion adjustments such as refining finger poses.

The primary objective is to reproduce the performer's movement as closely as possible through retargeting. Depending on the content, the role may also require animation-oriented judgment when adjusting poses.

Required qualifications are practical experience editing motion-capture data and professional experience using MotionBuilder. Experience working at a motion-capture studio is welcomed. Additional welcomed experience includes creating tools with Python or C++, producing or editing facial-capture data with Faceware or Dynamixyz, creating animations beyond human characters, and implementing animation using a game engine.

The position is part of a game-production team and involves working with others to create games. Candidates should be able to work at speed, communicate effectively, pursue production with curiosity, and have interests in games or hobbies outside games.

The position is regular employment, although contract or outsourced arrangements may also be available. The work locations are offices in Shibuya and Meguro, Tokyo.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.