Procedural Technical Artist

GAME FREAK

Game Dev

Game Art

About this role

Research, build and introduce procedural workflows using Houdini. Consider how developers and artists will use those workflows, investigate new technology, communicate ideas, and collaborate on production.

Applicants need professional experience as either a graphic designer or programmer, experience building and introducing Houdini procedural workflows, and experience creating scripts or plugins for DCC software. Broad game-development knowledge must cover development tools, game engines and asset workflows. Designers must submit a portfolio, which can include tools or source code. Programmers do not need a portfolio initially but may be asked to provide previously written programs.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.