Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
The Sound Designer creates various sound effects based on the intentions of producers and directors. The position is part of a sound-focused organization supporting sound production for games and visual content.
Applicants must have at least two years of sound-effect production experience in home video games, including console or handheld games, or in film and drama production. At least two years of knowledge and practical experience using various music-related tools is also required. The role requires appropriate communication with directors, designers and other stakeholders.
Experience creating sound effects through Foley or field recording is welcome. Experience producing sound in a surround environment is also welcome. Ideal candidates are people who are familiar with sound across games and visual media, enjoy and have extensive experience with games, can work patiently on sound creation, and have their own direction for sound.
This is a full-time office-work position, normally five days per week. The workplaces are in Shibuya and Meguro, Tokyo. The offices are generally non-smoking indoors, with dedicated rooms for heated tobacco products.
The standard employment type is regular employee. Contract employee or outsourced contract arrangements may also apply. For regular and contract employees, side jobs are prohibited.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.