Technical Artist

SEGA

Python

Gaming

C#

Unity

About this role

The Technical Artist works in Sega’s Second Business Division within game production. The role provides technical support to artists using Houdini and connects artists with engineers to optimize the production environment.

Responsibilities include building and improving workflows and pipelines for DCC tools and game engines, creating and optimizing shaders and materials, and developing tool scripts using languages such as Python, MEL, and C#.

Required qualifications include experience building procedural assets with Houdini; experience working as a technical artist in game production or equivalent skills; operational and customization skills with 3D tools such as Maya, Blender, or 3ds Max; practical experience with game engines such as Unity or Unreal Engine; knowledge of at least one scripting language, including Python, MEL, or C#; an understanding of shaders and real-time visual expression; and the ability to communicate smoothly with both artists and engineers.

Preferred experience and skills include real-time VFX or shader development, pipeline design or technical direction, game optimization knowledge such as performance analysis, and the ability to maintain technical documentation.

The position is offered as a full-time employee role. Depending on experience and skills, the offer may instead be made as a contract employee. Annual compensation is JPY 4,000,000 to JPY 7,700,000. Overtime is paid in full, salary is revised in April, and a bonus is provided. The work location is Sumitomo Fudosan Osaki Garden Tower, 1-1-1 Nishi-Shinagawa, Shinagawa-ku, Tokyo.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.