Technical Artist

Mynet

Game Dev

Game Art

Bonus

About this role

This technical artist bridges design and engineering on new and operating game projects. Responsibilities include connecting DCC tools such as Maya or Blender to Unity or Unreal Engine, developing artist tools and scripts, building shaders and optimising rendering. Work also covers VFX, lighting and post-effects support, rigging and animation pipelines, procedural assets, polygon and texture optimisation, LOD and performance profiling.

A portfolio and at least two years as a 3D-game technical artist or in a related role are required. Applicants need professional DCC-tool experience, Unity or Unreal development, tool development with languages such as Python, MEL or C#, shader programming with languages such as HLSL or GLSL, and game-asset pipeline construction and optimisation. Team-development experience and effective collaboration with designers and engineers are mandatory.

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