Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
The role is responsible for UI design for social games. Day-to-day work covers planning, screen design, UI design, UI animation, and UX proposals using mockups. The designer creates usable interfaces from the initial stage and develops designs that communicate information clearly and support the game experience.
Applicants must be able to submit a portfolio and must have experience in UI design within the game industry. Experience with Unity for at least one year, development from a zero-based starting point, and assembly using development tools are welcomed. Other welcomed experience includes UI design for consumer game development, creating data with multi-person development in mind, researching apps on the market, selecting appropriate information priorities, and translating them into screen layouts and designs.
The position is in Tokyo, at offices in Shibuya-ku or Meguro-ku. The desired profile includes people who enjoy games, design from the user's perspective, communicate well, think and act on their own initiative, want to make social games and products more fun, pursue consistently high-quality output, and enjoy keeping up with app and UI trends and cutting-edge technology. Employment is full-time and regular, though contract or outsourced arrangements may also apply.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.