Animation Engineer

Cygames

C++

Game Dev

ML

Unreal

About this role

The Animation Engineer works with artists on animation technology for internally developed console game titles. Responsibilities include developing animation tools, designing and implementing animation rigs, and developing and automating workflows that export assets from DCC tools and implement them in-game. The role also covers applying machine learning to animation technology and developing procedural animation.

Required qualifications include game development experience using C++, deep knowledge and practical experience in animation technology, general knowledge of inverse kinematics (IK), and general knowledge of physics and mathematics.

Experience developing console titles, development experience with Unreal Engine, and tool development experience are welcomed. Knowledge of Maya, MotionBuilder, FullBody IK, physical motion, and machine learning is also welcomed.

The position is part of a game development environment and involves working with artists to support their intended results. Candidates should value teamwork, be able to make proposals and lead issues toward resolution, and have an interest in games.

The position is a regular employee role. Work locations are offices in Shibuya and Meguro, Tokyo. Side jobs are prohibited.

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