Animation Engineer, Game Engine

Cygames

Gaming

Game Dev

C++

C

About this role

This role designs and develops animation runtimes and tools for game consoles. Responsibilities include creating tools that convert animation data produced with Maya and other DCC tools into data optimized for use in game runtimes.

Required qualifications include deep knowledge of game animation, professional experience using C or C++, and knowledge of Newtonian mechanics, inverse kinematics (IK), and linear algebra. Ideal applicants are people interested in the movement of humans and animals and people who continuously follow the latest research.

Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcomed. Additional preferred experience includes using animation middleware such as Morpheme, knowledge of MotionBuilder, full-body IK, Human IK, creating animation exporters with Maya or similar tools, and developing tools for Windows.

The position is part of game engine development, with related materials describing the Cyllista Game Engine and large-scale game development using Python. The employment type is full-time, although contract employee or outsourced contract arrangements may also be available.

Work locations are in Shibuya-ku or Meguro-ku, Tokyo.

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