Consumer Game Engineer

Cygames

C++

Gaming

Game Dev

About this role

The role contributes to game development projects within the Cygames group. Day-to-day work covers broad implementation of game systems and content for internally developed titles, using in-house and commercial game engines. Responsibilities include implementing systems and content that realize the distinctive gameplay of each title; developing control systems for 3D characters and cameras based on user input; and implementing systems related to game AI, including NPC control. The role also includes systems for game direction and presentation, such as events and cutscenes, as well as systems that control game progression through flags and sequences. Functions provided by specialist graphics and sound teams must be appropriately used and integrated into the game. The required qualification is experience in software development using C++. Experience developing games with commercial engines such as Unity or Unreal Engine is welcomed. The position is part of CySphere, a development company within the Cygames group that focuses on remote work and gathers personnel from across Japan. The work supports large-scale projects in a team environment. Ideal applicants are people who value teamwork, proactively propose ways to make games more engaging, identify and share issues, act independently while consulting and proposing solutions, and work with awareness of the wider team and project. It also emphasizes pursuing user experience and quality improvements while responding positively to change and new challenges. The position is full-time and permanent in principle. The work location is the employee’s home; Tokyo headquarters work may be required after consultation. A contract or part-time start may apply in some cases.

Transportation expenses are provided according to office attendance, up to JPY 40,000 per month.

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