Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This role develops and improves core business web applications that support workflows outside game development. The engineer works with internal users to identify underlying needs rather than simply implementing requests, then translates those needs into system designs and useful functions.
Responsibilities cover the full development cycle, including system design, implementation, unit testing, code review, CI/CD improvements, and operational improvements. The role also includes sharing technical knowledge through study sessions, documentation, and sharing information about new technologies.
Required qualifications include at least three years of experience designing and developing web application systems, an understanding of modern web application architecture with the ability to make appropriate decisions, and knowledge and operational experience related to DevOps required for web application development.
Experience operating systems using PHP, Python, Go, or TypeScript is welcome. Development experience using AWS, GCP, or Azure, and development or operations experience using Docker, are also welcome.
The users are members of the same organization, allowing the engineer to receive direct feedback on proposed improvements. The environment uses AI assistance tools such as GitHub Copilot so engineers can focus on design, architecture, and problem solving. The position is based at offices in Shibuya or Meguro, Tokyo.
The employment type is regular employee, although contract employee or outsourced contract arrangements may also apply. Side jobs are prohibited.
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