Console Graphics Engineer

Cygames

C++

Game Dev

Unreal

About this role

This role works on game development projects within the Cygames group at CySphere. The engineer handles graphics production for internally developed titles using in-house and commercial game engines. Responsibilities include designing and implementing title-specific visual effects, developing shaders, establishing rules and workflows for material production, and building, modifying, and extending graphics pipelines. The role also develops VFX systems, measures rendering workload, optimizes performance, investigates and validates current technologies, and implements the results.

Required qualifications are experience developing games with C++, general knowledge of shaders and materials, general knowledge of graphics pipelines, and general knowledge of GPU debugging. Experience developing game graphics or computer-graphics work with Unreal Engine is welcomed, as are knowledge of physically based rendering and global illumination, and professional experience building or extending graphics pipelines.

The position is part of CySphere, a Cygames group development company handling large-scale projects and game titles within the group. The employment is with CySphere and is not a transfer from Cygames. It also describes a remote-work-centered organization that gathers people nationwide. Candidates are expected to understand artists’ requirements and realize them, balance quality against processing load and memory consumption, make flexible proposals, follow current graphics trends, identify and share issues, and work proactively with the team. The role also values teamwork, attention to the wider project, a focus on user experience and quality, and a positive approach to change and new challenges. The employment type is full-time. A contract-employee or part-time start may apply in some cases.

Work is from home; attendance at the Tokyo headquarters may be discussed depending on circumstances.

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