Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This role supports game development projects within the Cygames group and focuses on improving software quality for internally developed titles. Responsibilities include developing automation tests that continuously verify whether games behave as expected, collecting and managing gameplay data logs, analyzing those logs, and building environments to collect and visualize development issues. Required qualifications include experience in game development using C++ and programming ability for implementing and operating test code. Experience using Jenkins, specialized knowledge of databases, operating systems, middleware, or networks, and experience developing automated test environments are welcomed. The position is employed by CySphere and is not a transfer from Cygames. The standard employment type is full-time permanent employment, although employment may in some cases begin as a contract employee or part-time worker. The work location is the employee’s home, with Tokyo headquarters work possible by consultation. The company describes a remote-work-centered development organization whose projects involve large-scale game development. Candidates are expected to value games and teamwork, anticipate problems, propose flexible solutions, and make proposals that improve game quality. The role also calls for awareness of the wider team and project, ownership in a remote environment, and continued attention to user experience and quality.
Transportation expenses for office attendance are paid up to 40,000 yen per month.
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