Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This role works on game development projects within the Cygames group. The main responsibilities are designing and developing animation runtimes and tools for game consoles, and developing tools that convert animation data created with Maya and other DCC tools into data optimized for game runtime use.
Required qualifications include deep knowledge of game animation, professional experience using C or C++, knowledge of Newtonian mechanics, inverse kinematics (IK), and linear algebra.
Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcomed. Preferred qualifications also include experience with animation middleware such as Morpheme, knowledge of MotionBuilder, full-body IK, and Human IK, experience creating animation exporters with Maya or similar tools, and experience developing tools on Windows.
The role is intended for someone interested in how people and animals move and who regularly follows the latest research. The position is employed by CySphere rather than being a transfer from Cygames.
The employment type is full-time permanent employment, although the role may begin as a contract position or part-time work in some cases. The work location is the employee's home, with possible work at the Tokyo head office by consultation.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.