Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The engineer will work on game development projects within the Cygames group. The main responsibility is to design and develop runtime visual effects and tools for game consoles. Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with technologies such as HLSL, general computer graphics knowledge, knowledge of GPU operation, and knowledge of linear algebra. Additional experience with creating original effect systems or particle systems, developing GUI tools for Windows, and using effect middleware is welcomed. The role is suited to someone who enjoys pursuing low-level optimization and continuously follows the latest research. The position is employed by CySphere rather than being a secondment from Cygames. The employment type is full-time, although employment may in some cases begin as a contract employee or part-time worker. The work location is the employee’s home, with possible work at the Tokyo headquarters by arrangement. The office locations are the Shibuya office and the Meguro office.
Transportation expenses for office attendance are provided up to JPY 40,000 per month.
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