Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This role works on game development projects within the Cygames group. Responsibilities include designing and developing real-time graphics systems for game consoles, developing graphics systems with low-level graphics APIs, and creating shaders.
Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with HLSL or similar technologies, general computer graphics knowledge, knowledge of GPU operation, and knowledge of linear algebra.
Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Additional desirable knowledge includes current computer graphics trends, GPU-level debugging, optics, calculus, statistics, game-console hardware, and physically based rendering.
The role is expected to pursue low-level optimization, follow current graphics research trends, and understand artists’ intentions in order to realize the expressions they envision. The work supports game development projects across the group.
The position is employed by CySphere and is not a secondment from Cygames. The standard employment arrangement is full-time permanent employment, although a contract or part-time arrangement may be offered in some cases. The work location is home-based, with possible work at the Tokyo headquarters by consultation.
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