Game Engine and Tools Engineer

Cygames

Python

C++

Game Dev

About this role

The role develops and maintains editors and tools used for game development. This includes level editors and other tools for creators and engine developers, as well as game-runtime modules that integrate with the editors. The work supports efficient creation of game content and includes understanding creator workflows, gathering requirements from game designers and artists, prioritizing requests, and proposing workflow improvements.

Required experience includes professional use of C or C++, tool development on Windows, and experience with GUI frameworks such as Qt or WPF. Experience developing asset-management systems, designing or implementing game-data formats such as level data, and professional use of Python are welcomed.

The development environment includes Python, C++, and Lua; Qt and Qt for Python (PySide) for GUI APIs; and Windows as the platform. The tools are developed for game designers, artists, and engine developers in the context of the Cyllista Game Engine.

This is a full-time permanent employee position with CySphere. The work location is the employee's home; Tokyo headquarters work may be discussed depending on circumstances.

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