Graphics Engineer (Client-side)

Cygames

Unity

Gaming

Game Dev

About this role

This role develops real-time graphics systems for mobile game projects within the Cygames group. Responsibilities include designing and implementing graphics systems for mobile games, developing systems with low-level graphics APIs, and creating shaders.

Required experience and knowledge include graphics work on a game title using Unity, shader development with HLSL or similar technologies, general computer graphics knowledge, understanding of GPU operation, and linear algebra knowledge. Preferred qualifications include knowledge of graphics APIs such as DirectX and OpenGL, experience developing and operating smartphone games, knowledge of optics, knowledge of calculus and statistics, and knowledge of physically based rendering.

The role is suited to someone who pursues low-level optimization, follows current graphics research trends, and can understand an artist’s intent and implement the expression the artist wants to achieve. The work is performed on game development projects within the group.

Employment is with CySphere and is not a transfer from Cygames. The standard employment type is regular full-time employment, although some candidates may start as contract employees or part-time workers.

The primary workplace is the employee’s home, with work at the Tokyo headquarters possible in some cases by consultation.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.