Effect Engineer, Game Engine

Cygames

Gaming

Game Dev

C++

C

About this role

The role designs and develops runtime systems and tools for visual effects used on game consoles. The position involves developing visual-effect technology within the company’s proprietary game engine and pursuing low-level optimization.

Required qualifications include knowledge of graphics APIs such as DirectX and OpenGL, professional experience using C or C++, experience developing shaders with technologies such as HLSL, general computer graphics knowledge, knowledge of GPU operation, and linear algebra knowledge.

Preferred experience includes creating an original effect or particle system, developing GUI tools for Windows, and using effect middleware. Ideal applicants are people who like pursuing low-level optimization and who consistently follow the latest research.

The position is a regular employee role in principle, although contract or outsourced arrangements may also apply. The work locations are offices in Shibuya and Meguro, Tokyo.

Side jobs are prohibited.

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