Freelance Animation Engineer

Cygames

Game Dev

C++

C

Startup

About this role

This contract role designs and develops animation runtimes and tools for console games. Responsibilities include developing tools that convert data created with DCC tools such as Maya into data optimized for use in a game runtime.

Required qualifications include deep knowledge of game animation, professional experience using C or C++, and knowledge of Newtonian mechanics, inverse kinematics, and linear algebra.

Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Other preferred experience or knowledge includes using animation middleware such as Morpheme, MotionBuilder, full-body IK, Human IK, creating animation exporters with Maya or similar tools, and developing tools on Windows.

The role is related to the Cyllista Game Engine and large-scale game development. Applicants should be interested in the movement of people and animals and regularly follow the latest research.

The employment arrangement is contract-based. The offices are in Shibuya and Meguro, Tokyo.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.