Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This contract role designs and develops animation runtimes and tools for console games. Responsibilities include developing tools that convert data created with DCC tools such as Maya into data optimized for use in a game runtime.
Required qualifications include deep knowledge of game animation, professional experience using C or C++, and knowledge of Newtonian mechanics, inverse kinematics, and linear algebra.
Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Other preferred experience or knowledge includes using animation middleware such as Morpheme, MotionBuilder, full-body IK, Human IK, creating animation exporters with Maya or similar tools, and developing tools on Windows.
The role is related to the Cyllista Game Engine and large-scale game development. The posting also states that applicants should be interested in the movement of people and animals and regularly follow the latest research.
The employment arrangement is contract-based. Work location, workload, and compensation are discussed during interviews. The listed offices are in Shibuya and Meguro, Tokyo. Support programs described in the posting include training, study and skills-development programs, social and communication activities, influenza vaccination, in-office wellness services, free soft drinks, and lunch support.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.