Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The role develops native games for iOS and Android. Responsibilities include designing, implementing, testing, and operating client-side game software.
The engineer will also build development environments, including server and database setup, mockup creation, programming, unit testing, and version control. The role evaluates the feasibility of game plans from a systems perspective, estimates development effort, and proposes improvements to plans.
Additional responsibilities include speeding up programs and reducing operational load, improving native game development skills, and sharing technical knowledge and know-how with the team.
Required experience is either development of content for smartphones or development of consumer games. Experience with Cocos2d-x using C++, Unity using C#, iOS or Android native game development, and Unreal Engine game development is welcomed.
The position is intended for someone who enjoys entertainment content such as games, values teamwork, works effectively in team-based development, and can actively propose and formulate specifications.
This is a freelance, outsourced position. Work locations are in Shibuya and Meguro, Tokyo.
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