Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
This freelance network engineer role designs and develops network communication systems for game consoles. Responsibilities include developing runtimes and tools for network communications, and designing and developing server-side systems that provide real-time communication.
Required qualifications are knowledge of TCP/IP network socket programming and professional experience using C or C++.
Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Experience developing or operating multiplayer online games using real-time communications is also welcome, as is experience developing or operating online game servers with cloud services such as AWS.
The role involves organizing requirements across both server and client sides and implementing them. The role also seeks someone who can maintain a broad perspective and solve problems proactively.
The position is a freelance business-contract engagement. The work locations are offices in Shibuya and Meguro, Tokyo.
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