Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The role develops UI features for internally developed consumer game titles. Responsibilities include implementing UI behavior and reactions, developing UI asset workflows for artists and planners, and refining the feel and usability of interactions.
Applicants must have game development experience using C++. They must also have experience developing either game UI for controller-based games or game UI for keyboard-and-mouse games.
Experience developing UI systems with commercial engines such as Unity or Unreal Engine is welcomed. Other welcomed experience includes designing core parts of a UI system for a released title and supporting multiple input devices for multi-platform development.
The engagement is freelance under a commissioned-work arrangement. The monthly compensation is listed as 250,000 to 900,000 yen, with the posting also stating that compensation is subject to discussion. Work location, workload, and compensation are to be discussed during interviews. Work is available at offices in Shibuya and Meguro, Tokyo.
Listed support includes communication programs, onboarding training, study and skills-development programs, influenza vaccination, on-site massage services, free soft drinks, and lunch subsidies.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.