Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The Game AI Engineer develops systems that control game-character actions and builds programs for character action control. The role also involves developing systems for game-character AI and AI-related systems such as navigation meshes.
Required qualifications are deep knowledge of game AI and professional experience using C or C++. Preferred experience includes developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC; developing game AI systems; and knowledge of pathfinding, navigation meshes, state machines, and behavior trees. Experience developing tools on Windows is also welcomed.
The position supports game development using the proprietary Cyllista Game Engine. The role involves working with game designers by actively hearing their requests and making proposals. An interest in playing games and testing NPC AI behavior through gameplay is a desired personal characteristic.
This is a full-time position based in Tokyo, with workplaces in Shibuya and Meguro.
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