Game Engine / Physics Simulation Engineer

Cygames

Game Dev

Embedded

Startup

About this role

The engineer will work on game development projects within the Cygames group. Responsibilities include designing and developing runtime systems and tools for physics simulation intended for game consoles.

Required qualifications include knowledge of real-time physics simulation, Newtonian mechanics, real-time collision detection, and linear algebra, together with professional experience using C or C++.

Preferred experience includes developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC; using physics-simulation middleware such as Havok; and developing tools on Windows. Additional preferred knowledge includes computational geometry, game-console hardware, and numerical computation on computers.

The role is part of CySphere, a development company within the Cygames group. CySphere is the employing company and that the position is not a secondment from Cygames. The company develops large-scale projects with teams of specialized professionals.

The position is based at home, with attendance at the Tokyo headquarters possible by consultation. The offices are the Shibuya office and the Meguro office.

The employment type is full-time regular employment, although the role may in some cases start as a contract employee or part-time worker.

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