Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
About this role
The sound engineer will work on game development projects within the Cygames group. The role develops sound modules with Wwise and tools for sound designers. It provides runtime sound modules to game developers, improves workflows by systematizing manual tasks, develops audio plugins, and conducts research and development to systematize sound expression and improve production iteration.
Day-to-day work includes developing and maintaining automatic sound-placement and mixing systems; creating Wwise and VST plugins that meet requests from game planners and sound designers; and automating sound-production workflows using audio signal-processing technologies.
Required qualifications include knowledge of 3D audio APIs such as DirectX Audio and OpenAL, knowledge of digital signal processing, and professional experience using C or C++.
Experience developing games for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, or PC is welcome. Experience using sound middleware such as Wwise, fmod, or CRI, Windows tool-development experience, and experience using sound-production tools are also welcome. The role seeks someone who can listen to sound designers' requests and implement solutions, follows current research trends, and understands music.
The development languages are C++, Python, and Lua. Platforms are Windows, PlayStation 5, and Xbox, and the middleware is Wwise.
This is a full-time regular employee position under CySphere, not a transfer from Cygames. However, employment may in some cases start as a contract employee or part-time worker.
Remote work is the basis of the role, with the employee's home as the work location. Work at the Tokyo headquarters may be discussed in some cases.
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