Game Engineer, Consumer

Cygames

Game Dev

C++

Unity

Unreal

About this role

This role develops game systems and content for in-house consumer game titles using proprietary or commercial game engines. Responsibilities include implementing title-specific systems and content that create the intended gameplay, controlling 3D characters and cameras in response to user input, and implementing systems related to game AI that controls NPCs and other characters.

The role also covers systems for game direction and presentation, including events and cutscenes, as well as systems that control game progression using flags and sequences. Functions provided by specialist graphics and sound teams must be appropriately used and integrated into the game.

Required qualification: experience developing games with C++.

Experience developing games with commercial engines such as Unity or Unreal Engine is welcomed. Candidates should like games, value teamwork, and be able to proactively propose ways to make games more interesting.

The position is a full-time employee role in Tokyo, with workplaces in Shibuya and Meguro.

Contract employee or outsourced-contract arrangements may also apply.

Side jobs are prohibited.

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